The Snake is a filter modulation device that uses a drag-and-drop interface to connect Gooey Graphs with various filters.
The Snake comes with two inlets, 4 graphs, and 2 macros.
It features over seventy-five presets and contains over seventy effect modes.
GETTING STARTED
One unique feature of The Snake that sets it apart from it’s predecessors is that The Snake is indiscriminate of the connection(s) it has.
HOW TO USE THE GRAPHs
Overlayed with the graph is a wave representation.
The waveform is bound to the rate slider.
To Toggle on and off the wave visualizer, press Ctrl + V.
(if the wave visualizer does not toggle on and off, then click on the graph area to focus the keyboard to that component.)
Note, when the rate slider changes, the waveform will reset.
At times, an offset may be desired on the graph.
If so, then first unlock the phase offset slider by pressing ctrl + p
Note the slider will become black instead of greyed out, then click and drag to offset the start of the graph.
If the command Ctrl + P is not unlocking the phase offset slider, then try to click on the are first to grab the attention of the keyboard to that component.
By default, the offset is set to zero, and the control is disabled.
Shaping a graph to create a hook can be a daunting task at times, so we’ve tried to make the graph shaping process as intuitive as possible.
Click the magnifying glass to change the grid viewer layout, and toggle on the magnet to quickly snap the nodes to the grid.
The Line Segments:
- Alt-click and drag on a line to shape the bend of the line segment.
- Alt double-click to reset the bend to a string line.
- Ctrl-Alt click to drag a line segment.
- Double-click on any open space in the graph add a node.
- Single-click on a line segment to add a node.
- Single-click on a node to remove the node.
- Click and drag on a node to move the node.
- Shift + click to fine-tune the position of a node.
- Ctrl + Shift + R and double click to generate a random graph.
- Ctrl + Alt + Shift and double click to reset the graph.
Note, when two nodes are vertical, there will be a little resistence when dragging across. This was done intentionally so nodes could be lined up on the y-axis easily.
HOW TO USE THE INLETS
Try it out yourself:
- Attach M1 to the pan control and gain control of an inlet.
- Next, press Ctrl + Shift + right click on the pan controls drop-down.
- Add a node at the halfway position and drag it to the bottom of the graph.
INLET MODES:
PHASERS (section):
The all the multi-notch phasers and experimental phasers. Phasers, unlike comb filters, provide frequency spike(s) at the cutoff location, whereas a comb filter provides a series of frequency spikes based upon the length of the filter.
- P2 is your traditional single-notch phaser.
- P4 is a dual-notch phaser.
- P8 is a four-spiked phaser.
- P16 is an eight notched phaser.
- P24 has twelve notches.
- P32 has 16 notches, which will be a bit heavier on the processor.
The traditional phasers provide that crisp sound one would imagine when phasing a signal. When the feedback lines are turned up, less of the original sound is heard, and the phasers become the main point of inflection for your ears.
- PN2 is an experimental single-notch phaser, which has a frequency cut into a single notch. The harmonic content is a bit more accentuated and subtly darker.
- PN4 is a dual-notch experimental phaser.
- PN8 is a four-spiked experimental phaser.
- PN16 is an eight spiked experimental phaser.
Note, all the PN-type phasers use the same formula, but change the number of all-pass filters used in series to create notches.
COMB FILTERS:
Comb filters depend on feedback loops to create a harmonic series of notches. Comb filters with lowpass filters attached (CPLP, CNLP) sound phenomenal when modulating.
- CP is a positive spiked comb filter, which means the comb filter has the feedback into the filter. This will add comb spikes at even intervals.
- CPE is a positive spiked comb filter, but the lines are elongated. This filter borders an audible delay line, and can be used in a variety of ways beyond just coloring the spectrum with frequencies. Try turning down the feedback and lowering the length of the filter (cutoff control) to add trails to sounds.
- CN is the negative spiked comb filter, which means the comb filter has been fed forward into the filter. The coloring imparted is slightly different, and the comb spikes appear now in odd intervals.
- CNE is the negative spiked comb filter, but the lines are elongated.
- CPLP has a low-pass filter attached to the cutoff. Crank up the feedback and resonance, and attach a shaper graph to the cutoff control of a CPLP, and create new interest and rhythms.
- CNLP is the negative spiked comb filter with a low-pass filter attached.
- CPHP is another combo filter, but this time with a high-pass filter attached.
- CNHP is also a high-pass combo filter.
- CPW is a comb filter, but there’s a stereo offset, so the comb filter adds width to the signal.
- CPEW borders into being a delay line with audible trails that expand the stereo field. When creating dream-like textures, this filter mode becomes quite useful.
- CNW is similar to CPW, but uses the negative comb filter instead.
- CNEW is the elongated negative comb filter with stereo width.
FLANGERS:
Flangers are based on delay lines, which include an offset and a modulated length sweeping on the delay lines. The filters used here are about untraditional.
- FP is quite similar to a CP, but the difference is that the length (cutoff control) has an offset. Note, this flange mode does not modulate on its own.
- FN is the counterpart to CN, but again has an offset in the line.
- FPLP, FNLP, FPHP, FNHP these flanges are similar, but use different combinations of filters attached to their cutoff controls. (see previous section for more of an explanation.)
- M all the M-type flangers modulate, but have corresponding combinations. For example, an FMPLP is the modulated positive flanger with a low-pass filter.
About the presets:
Instruction Manual – V1.0.1 – last updated 7/24/2025
